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Why is Pingus still not done after being in development for so many years? Last update:14 Jan 2007 [Up]
Because you didn't contribute! Joking asside, most of the developers involved with Pingus are also involved with a heap load of other projects, so it takes time to find time to develop on the game. Help is of course always welcome.
How can I help the development of Pingus? Last update:14 Jan 2007 [Up]
This project needs help in the following areas:
Writing documentation
Writing stories
Programming
debugging the editor
allowing for cygwin/mingw compilation
Play testing
The fasted way to join development is to join the development stuff on IRC at irc.freenode.net in channel #pingus.
Pingus runs too slow. Is there any way to make it faster? Last update:14 Jan 2007 [Up]
There are multiple ways to tune the running speed of Pingus.
Firstly, reducing the screen colour depth (to 16bit, for example) on a slower computer might give you a boost of around 50% percent, depending on your hardware. X11 doesn't allow switching color depth at run time, and the exact instructions for doing this are outside of the scope of this FAQ. Consult your distribution documentation for more information.
Secondly, a gain in speed can be achieved by reducing the display resolution of Pingus. For example, if you want to run Pingus at 640x480 you can do this with the following command:
pingus -g 640x480
Thirdly, you can run Pingus in a fast-mode. This mode disables all costly particle effects and the background. Thus, Pingus will look less pretty, but will probably be a good amount faster. Fast-mode can be turned on with:
pingus --fast-mode
Remember, the fast-mode has lots of room for improvement. If it doesn't help you make Pingus run fast enough, not all is lost.
If that is not enough, you might also want to play with the min-frame-skip and max-frame-skip options. Both should result in a more uniform frame-rate. This can make the game jerky, but playability can be improved nonetheless.
Finally, the 'F11' key can help you a great deal in your optimisation process by showing the frame-rate counter.
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